
Here’s my oddball of the list – one that you won’t find many places, but that I adore. It’s not my favorite of all time, but it’s one I’ll gladly play whenever it comes out. Well-polished, similar in style to many other great games, and with a fun theme, and now it’s this high on my list. I figured I’d try it out, and you know what, it’s okay. Someone told me some time that Ark Nova is a good game. With new editions of the game, solo and cooperative play, and multiple digital versions, there are no excuses not to play The Castles of Burgundy. It’s a boring answer to that question, but remains the case after 20+ games for a reason. Stefan Feld’s best game, and most popular. Barrage is hard as nails, but it’s worth the brain burn for how it all comes together in the end.

But when I finally did get it to the table and explored the depth that this game has to offer, I quickly discovered there is an immense amount of complexity and decision trees in here to appreciate.

I literally could not play my copy for the first nine months I had it, while I waited for the replacement wheels. Barrageįor a long time, Barrage was marred by a lackluster Kickstarter campaign and bad components. The Gallerist remains my favorite for its ability to weave the three together in such a precise, engaging way. Vital Lacerda is one of my favorite designers for how he injects theme and aesthetic into his games, taking what would otherwise be heavy, mechanically-charged games and making them into works of art.
